April 12 (Dead Tired... Does That Make Me a Zombie?)
Another slow week down the tubes. Things are definitely winding down. The game is ready for open beta, the website is getting there and I'm ready to see it all come together and finally be finished.
The deadline for the MyDreamRPG contest is just two weeks away. I wish I could say I'm feeling particularly confident but I can't. With a lackluster response to the closed beta I'm hoping the game is ready for the masses (and I'm also hoping there will actually be "masses") but I really can't say for sure. Testing a multiplayer game requires, well, people other than ones self which I've only rarely had the privilege of having. Nevertheless, I'm pushing on with an aim to hit the finish line, good, bad or ugly.
Should Bit Battles win the competition, it'll go a long way toward financing the next game. If for some unfortunate reason it doesn't, I plan on getting the game out there and letting it be. If it sales, great. If not, I'll take my proverbial ball and go home. I wish I had the motivation and budget to really market Bit Battles but I just don't. And truthfully, at the moment I'm liking being strictly a gamer rather than a game developer.
Anyway, enough with the gloom and doom. Here's the plan for next week:
- Continue website development; still need to tweak a few things for certain browsers and finish the screenshots section
- Tie-up any loose ends with the contest (like getting the last revision of the design doc out to Dave!)
- Bug fixes?
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